Assistant Professor
Engineering Technology

Katie Smith

VMASC
SUFFOLK, 23435

Ph.D. in Modeling and Simulation, 91制片厂, (2022)

M.S. in Applied and Computational Mathematics, 91制片厂, (2009)

B.S. in Applied Mathematics, 91制片厂, (2008)

B.S. in Mechanical Engineering, 91制片厂, (2008)

Modeling and Simulation
Sponsoring Organization: 91制片厂
Date Obtained:

Contracts, Grants and Sponsored Research

Smith, K. and Feldhaus, B. "Improved Maintenance and Sustainment Training Through Digitized Solutions" $347,248. Commercial. July 1, 2025 - June 30, 2026
Smith, K. "Multi-Builidng HVAC Energy Use Optimization" $150,000. Commercial. August 1, 2024 - December 31, 2025

Expertise

Visualization
Including visualization in virtual and augmented reality; Computer visualization, with an emphasis in game-based learning and virtual environments
Higher Education
Serious game development for STEM education; Instructional technologies that promote student understanding of mathematics in higher education

Research Interests

Data science and machine learning, systems modeling and network analysis with applications in supply chain, cyber physical systems, and energy modeling, data-driven implementation of industry 4.0 technologies, and serious game development for STEM education; instructional technologies that promote student understanding of STEM

Articles

Smith, K., Diaz, R. and Shen, Y. (2025). A quantified hypervulnerability approach for assessing resilience in supply chain networks. International Journal of Simulation and Process Modelling 21 (3) , pp. 166-178.
Smith, K., Diaz, R. and Shen, Y. (2022). Development of a framework to support informed shipbuilding based on supply chain disruptions. Procedia Computer Science 200 , pp. 1093-1102.
Smith, K., Shull, J., Dean, A. W., Shen, Y. and Michaeli, J. (2016). SiGMA: A software framework for integrating advanced mathematical capabilities in serious game development. Advances in Engineering Software 100 , pp. 319-325.

Book Chapters

Smith, K., Shull, J., Shen, Y., Dean, A. W. and Heaney, P. (2018). A Framework for Designing Smarter Serious Games Smart Universities: Concepts, Systems, Research (pp. 263-294) Springer.

Conference Proceeding

Smith, K., Shull, J., Heaney, P., Shen, Y., Dean, A. W. and Michaeli, J. (2017). Overview of Game and Content Design for a Mobile Game that will Prepare Students in Calculus and Physics Prerequisites to the Engineering Curriculum Columbus, OH: 2017 ASEE Annual Conference & Exposition.
Smith, K. Implementation of Dynamic Geometry Applets to Enhance Student Learning in Online Courses Proceedings of the Twenty-ninth Annual International Conference on Technology in Collegiate Mathematics.
Smith, K., Shen, Y., Shull, J., Dean, A. W. and Michaeli, J. (2016). A Toolkit for Presenting Advanced Mathematics in Serious Games IEEE SouthEastCon.

Presentations

Smith, K. (May 17, 2017). Using Open-Source Software to Increase Engagement Oral Presentation 2017 Faculty Summer Institute Norfolk, VA.
Smith, K., Liu, Z. and Shen, Y. (April , 2017). ActiveFLOVE: A Framework for Explorative Visualization of Large Flow Data Demonstration SpringSim 2017 Virginia Beach, VA.
Shull, J. and Smith, K. (February , 2016). A Toolkit for Presenting Advanced Mathematics in Serious Gaming Poster ASNE Day 2016 Arlington, VA.
  • 2015: College of Sciences Distinguished Teaching Award - Lecturer, 91制片厂 College of Sciences